Star trek elite force full game
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Elite Force is one of those games that can speak for itself if you will. Sometimes that’s warranted, but most of the time it’s not. Similarly Elite Force wouldn’t have to explain where there are two of Ensign Alex Munro, players would just accept it.Ĭlassic gameplay – One of the biggest issues with remakes is that they like to tinker with an established formula. Halo and Halo 2 don’t explain why there’s a second Master Chief, he’s just there and players accept that it’s almost a metagame. What would be more than sufficient is a Halo-esque cooperative mode. We’re not asking for a story change here. Any fan of the original knows that it revolves around a single character.
#Star trek elite force full game upgrade#
If a bit more is needed the game’s engine could be upgrade with the enhancements seen in the Xbox Live Arcade port of Quake III.Ĭooperative metagame – Once again we don’t need the world. The characters could use a remodel, it could use some higher-res textures, and it needs to output to 1080p. That being said we don’t need the entire world here. Light visual touch ups – This is one of those games that would look fabulous with a full out HD makeover, but it’s also meant to be an inexpensive title. It’s an amazing title, and one that could easily be given a new life on Xbox Live Arcade. Most of all it was true to the source material while being true as a game. It was developed by a team with a history, both before and after Elite Force, of making amazing games. It was powered by the Quake III Arena engine, the most powerful at the time. It had the actual cast of Voyager providing voice work. Star Trek Voyager: Elite Force was a game that was a hit for every reason. Whatever it is players often judge franchise games harder. Maybe it’s due to high expectations, maybe it’s the developer, maybe it’s the technology used. Franchise-based games are either hit or miss, very rarely are they in between.